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» Interactive Modelling of MPEG-4 Deformable Human Body Models
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ASIASIM
2004
Springer
15 years 3 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
TOG
2012
170views Communications» more  TOG 2012»
13 years 1 days ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
CVPR
2010
IEEE
15 years 5 months ago
Modeling Mutual Context of Object and Human Pose in Human-Object Interaction Activities
Detecting objects in cluttered scenes and estimating articulated human body parts are two challenging problems in computer vision. The difficulty is particularly pronounced in ac...
Bangpeng Yao, Li Fei-Fei
ICCV
2001
IEEE
15 years 11 months ago
Articulated Soft Objects for Video-based Body Modeling
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...
Pascal Fua, Ralf Plänkers
CGF
2002
108views more  CGF 2002»
14 years 9 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann