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72
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ICPR
2002
IEEE
15 years 2 months ago
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Kaname Tomite, Kazumasa Yamazawa, Naokazu Yokoya
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 2 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
3DIM
2001
IEEE
15 years 1 months ago
Automatic 3D Modeling Using Range Images Obtained from Unknown Viewpoints
In this paper, we present a method for automatically creating a 3D model of a scene from a set of range images obtained from unknown viewpoints. Existing 3D modeling approaches re...
Daniel F. Huber
ICIP
2009
IEEE
14 years 7 months ago
View-dependent geometry coding of 3D scenes
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
Frédéric Payan, Marc Antonini, Fran&...
69
Voted
IJCV
2008
129views more  IJCV 2008»
14 years 9 months ago
Minimal Aspect Distortion (MAD) Mosaicing of Long Scenes
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Alex Rav-Acha, Giora Engel, Shmuel Peleg