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AMDO
2006
Springer
15 years 3 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
ICPR
2004
IEEE
16 years 27 days ago
Complex Human Activity Recognition for Monitoring Wide Outdoor Environments
The problem of automatic recognition of human activities is among the most important and challenging open areas of research in Computer Vision. This paper presents a new approach ...
Arcangelo Distante, I. Gnoni, Marco Leo, Paolo Spa...
ICIP
2010
IEEE
14 years 9 months ago
Real-time 3D reconstruction and pose estimation for human motion analysis
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
VISUALIZATION
2000
IEEE
15 years 4 months ago
Visualizing volume data using physical models
Visualization techniques enable scientists to interactively explore 3D data sets, segmenting and cutting them to reveal inner structure. While powerful, these techniques suffer fr...
David R. Nadeau, Michael J. Bailey
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 3 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio