In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
In airborne video, objects are tracked from a moving camera and often imaged at very low resolution. The camera movement makes it difficult to determine whether or not an object i...
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
For molding and casting processes, geometries that have undercut-free parting directions (UFPDs) are preferred for manufacturing. Identifying all UFPDs for arbitrary geometries at ...