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VC
2010
217views more  VC 2010»
14 years 7 months ago
Solving the Shallow Water equations using 2D SPH particles for interactive applications
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Hyokwang Lee, Soonhung Han
EVENT
2001
202views more  EVENT 2001»
14 years 11 months ago
Detecting Independently Moving Objects and Their Interactions in Georeferenced Airborne Video
In airborne video, objects are tracked from a moving camera and often imaged at very low resolution. The camera movement makes it difficult to determine whether or not an object i...
J. Brian Burns
TOG
2008
89views more  TOG 2008»
14 years 9 months ago
Continuation methods for adapting simulated skills
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...
PG
1997
IEEE
15 years 1 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
GMP
2006
IEEE
127views Solid Modeling» more  GMP 2006»
15 years 3 months ago
Finding All Undercut-Free Parting Directions for Extrusions
For molding and casting processes, geometries that have undercut-free parting directions (UFPDs) are preferred for manufacturing. Identifying all UFPDs for arbitrary geometries at ...
Xiaorui Chen, Sara McMains