: This paper proposes a manipulation technique to intuitively control multiple viewpoints of cameras in a 3D environment specifically, a primary viewpoint and additional viewpoints...
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over t...
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
: In the present work we observe two subjects interacting in a collaborative task on a shared environment. During the experiment we measured the task completion time under two diff...