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INTERACT
2003
14 years 11 months ago
Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs
: This paper proposes a manipulation technique to intuitively control multiple viewpoints of cameras in a 3D environment specifically, a primary viewpoint and additional viewpoints...
Shinji Fukatsu, Yoshifumi Kitamura, Fumio Kishino
CVPR
2007
IEEE
15 years 12 months ago
Searching Video for Complex Activities with Finite State Models
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
Nazli Ikizler, David A. Forsyth
TOG
2008
196views more  TOG 2008»
14 years 10 months ago
Motion-invariant photography
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over t...
Anat Levin, Peter Sand, Taeg Sang Cho, Fréd...
IVA
2009
Springer
15 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
COST
2010
Springer
134views Multimedia» more  COST 2010»
14 years 5 months ago
Speech, Gaze and Head Motion in a Face-to-Face Collaborative Task
: In the present work we observe two subjects interacting in a collaborative task on a shared environment. During the experiment we measured the task completion time under two diff...
Sascha Fagel, Gérard Bailly