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139
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TIP
1998
159views more  TIP 1998»
15 years 2 months ago
An optimal quadtree-based motion estimation and motion-compensated interpolation scheme for video compression
Abstract—In this paper, we propose an optimal quadtree (QT)based motion estimator for video compression. It is optimal in the sense that for a given bit budget for encoding the d...
Guido M. Schuster, Aggelos K. Katsaggelos
120
Voted
SMA
2003
ACM
123views Solid Modeling» more  SMA 2003»
15 years 8 months ago
Collision prediction for polyhedra under screw motions
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
ByungMoon Kim, Jarek Rossignac
93
Voted
CHI
2007
ACM
16 years 3 months ago
Endpoint prediction using motion kinematics
Recently proposed novel interaction techniques such as cursor jumping [1] and target expansion for tiled arrangements [13] are predicated on an ability to effectively estimate the...
Edward Lank, Yi-Chun Nikko Cheng, Jaime Ruiz
153
Voted
ICCV
2003
IEEE
15 years 8 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
122
Voted
SI3D
2003
ACM
15 years 8 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...