We address the problem of segmentation and recognition of sequences of multimodal human interactions in meetings. These interactions can be seen as a rough structure of a meeting, ...
Marc Al-Hames, Alfred Dielmann, Daniel Gatica-Pere...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We present a semi-interactive system for advanced video processing and editing. The basic idea is to partially recover planar regions in object space and to exploit this minimal p...
Scene analysis is a major aspect of perception and continues to challenge machine perception. This paper addresses the scene-analysis problem by integrating a primitive segmentatio...
In this paper we propose a Markov random field (MRF) based method for joint registration and segmentation of cardiac perfusion images, specifically the left ventricle (LV). MRFs ...