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SI3D
1995
ACM
15 years 6 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
CORR
2010
Springer
94views Education» more  CORR 2010»
15 years 11 days ago
Using virtual human for an interactive customer-oriented constrained environment design
: For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For the...
Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis
ERCIM
2010
76views more  ERCIM 2010»
15 years 3 months ago
Digital Preservation of Interactive Multimedia Performances
Interactive multimedia performances are rapidly gaining ground within performing arts communities nowadays, mainly due to breakthroughs in humancomputer interaction technologies, ...
Kia Ng
INTERACT
2007
15 years 4 months ago
Interacting with the Computer Using Gaze Gestures
This paper investigates novel ways to direct computers by eye gaze. Instead of using fixations and dwell times, this work focuses on eye motion, in particular gaze gestures. Gaze g...
Heiko Drewes, Albrecht Schmidt
VRST
2004
ACM
15 years 8 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner