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IVC
2010
289views more  IVC 2010»
15 years 2 months ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
ACMACE
2009
ACM
15 years 8 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
ICPR
2000
IEEE
16 years 5 months ago
Motion Field Histograms for Robust Modeling of Facial Expressions
This paper presents motion field histograms as a new way of extracting facial features and modeling expressions. Feature are based on local receptive field histograms, which are r...
Tanzeem Choudhury, Alex Pentland
IVA
2005
Springer
15 years 9 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
CGI
2004
IEEE
15 years 8 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...