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VISUALIZATION
2005
IEEE
15 years 9 months ago
Statistically Quantitative Volume Visualization
Visualization users are increasingly in need of techniques for assessing quantitative uncertainty and error in the images produced. Statistical segmentation algorithms compute the...
Joe Michael Kniss, Robert L. Van Uitert Jr., Abrah...
COGSCI
2004
62views more  COGSCI 2004»
15 years 3 months ago
Using movement and intentions to understand simple events
In order to understand ongoing activity, observers segment it into meaningful temporal parts. Segmentation can be based on bottom-up processing of distinctive sensory characterist...
Jeffrey M. Zacks
IROS
2009
IEEE
154views Robotics» more  IROS 2009»
15 years 10 months ago
Consideration on robotic giant-swing motion generated by reinforcement learning
—This study attempts to make a compact humanoid robot acquire a giant-swing motion without any robotic models by using reinforcement learning; only the interaction with environme...
Masayuki Hara, Naoto Kawabe, Naoki Sakai, Jian Hua...
133
Voted
INTETAIN
2005
Springer
15 years 9 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
INTETAIN
2005
Springer
15 years 9 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...