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MIG
2009
Springer
15 years 10 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
15 years 10 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
15 years 10 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...
ICMCS
2006
IEEE
153views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Learning-Based Interactive Video Retrieval System
This paper presents an interactive video event retrieval system based on improved adaboost learning. This system consists of three main steps. Firstly, a long video sequence is pa...
Chi-Jiunn Wu, Hui-Chi Zeng, Szu-Hao Huang, Shang-H...
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ACMACE
2005
ACM
15 years 9 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...