An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
In this paper, an interactive image retrieval scheme using MPEG-7 visual descriptors is proposed. The performance of image retrieval systems is still limited due to semantic gap, w...