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CA
1999
IEEE
15 years 8 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
ICPR
2010
IEEE
15 years 7 months ago
Recognition and Prediction of Situations in Urban Traffic Scenarios
The recognition and prediction of intersection situations and an accompanying threat assessment are an indispensable skill of future driver assistance systems. This study focuses o...
Eugen Käfer, Christoph Hermes, Christian Wöhler,...
99
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
Generalized biped walking control
We present a control strategy for physically-simulated walking motions that generalizes well across gait parameters, motion styles, character proportions, and a variety of skills....
Stelian Coros, Philippe Beaudoin, Michiel van de P...
115
Voted
SCA
2007
15 years 6 months ago
On the beat!: timing and tension for dynamic characters
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
VISSYM
2007
15 years 6 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf