This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
The recognition and prediction of intersection situations and an accompanying threat assessment are an indispensable skill of future driver assistance systems. This study focuses o...
Eugen Käfer, Christoph Hermes, Christian Wöhler,...
We present a control strategy for physically-simulated walking motions that generalizes well across gait parameters, motion styles, character proportions, and a variety of skills....
Stelian Coros, Philippe Beaudoin, Michiel van de P...
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...