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129
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TVCG
2010
145views more  TVCG 2010»
15 years 2 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
114
Voted
MIG
2009
Springer
15 years 10 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
126
Voted
ICRA
2008
IEEE
130views Robotics» more  ICRA 2008»
15 years 10 months ago
A natural gesture interface for operating robotic systems
Abstract— A gesture-based interaction framework is presented for controlling mobile robots. This natural interaction paradigm has few physical requirements, and thus can be deplo...
Anqi Xu, Gregory Dudek, Junaed Sattar
124
Voted
INTERACT
2003
15 years 5 months ago
Real Time Head Gesture Recognition in Affective Interfaces
: In this paper we present the affective message box, a dialog box that employs a real time head gesture recognition system as its input modality. Head nods and shakes correspond t...
Rana El Kaliouby, Peter Robinson
127
Voted
HCI
2009
15 years 1 months ago
MR-Mirror: A Complex of Real and Virtual Mirrors
MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mirrors. It merges real visual information reflected on a real mirror and a virtual one dis...
Hideaki Sato, Itaru Kitahara, Yuichi Ohta