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PATMOS
2000
Springer
15 years 6 months ago
Data-Reuse and Parallel Embedded Architectures for Low-Power, Real-Time Multimedia Applications
Exploitation of data re-use in combination with the use of custom memory hierarchy that exploits the temporal locality of data accesses may introduce significant power savings, esp...
Dimitrios Soudris, Nikolaos D. Zervas, Antonios Ar...
SIGGRAPH
1991
ACM
15 years 6 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
ATAL
2008
Springer
15 years 5 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
CEC
2008
IEEE
15 years 5 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
ICVGIP
2004
15 years 4 months ago
Handling Occlusions in Monocular Surveillance Systems
Recent advances in computing machines and the availability of inexpensive vision sensors have paved the way for development of real-time imaging systems. Smart systems with a sing...
Prithwijit Guha, Nisarg Vyas, Amitabha Mukerjee, K...