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CGF
2007
133views more  CGF 2007»
15 years 3 months ago
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Sébastien Paris, Julien Pettré, St&e...
IJRR
2006
120views more  IJRR 2006»
15 years 3 months ago
Vibration Estimation of Flexible Space Structures using Range Imaging Sensors
Future space applications will require robotic systems to assemble, inspect, and maintain large space structures in orbit. For effective planning and control, robots will need to ...
Matthew D. Lichter, Hiroshi Ueno, Steven Dubowsky
CORR
2007
Springer
92views Education» more  CORR 2007»
15 years 3 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
TOG
2008
123views more  TOG 2008»
15 years 3 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
TOG
2010
97views more  TOG 2010»
14 years 10 months ago
A practical simulation of dispersed bubble flow
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...
Doyub Kim, Oh-Young Song, Hyeong-Seok Ko