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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 10 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
IPPS
2006
IEEE
15 years 5 months ago
Memory minimization for tensor contractions using integer linear programming
This paper presents a technique for memory optimization for a class of computations that arises in the field of correlated electronic structure methods such as coupled cluster and...
A. Allam, J. Ramanujam, Gerald Baumgartner, P. Sad...
CHI
2008
ACM
16 years 1 days ago
Paperproof: a paper-digital proof-editing system
Recent approaches for linking paper and digital information or services tend to be based on a one-time publishing of digital information where changes to the printed document beco...
Nadir Weibel, Adriana Ispas, Beat Signer, Moira C....
MHCI
2004
Springer
15 years 5 months ago
Personalization-Based Optimization of Web Interfaces for Mobile Devices
Developing personalized applications for the ubiquitous Web assumes to provide different user interfaces addressing heterogeneous capabilities of device classes. Major problems are...
Michael Hinz, Zoltán Fiala, Frank Wehner
LFCS
2007
Springer
15 years 5 months ago
Cut Elimination in Deduction Modulo by Abstract Completion
act Completion (Full Version) Guillaume Burel Claude Kirchner August 6, 2007 Deduction Modulo implements Poincar´e’s principle by identifying deduction and computation as diff...
Guillaume Burel, Claude Kirchner