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VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 11 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
SG
2009
Springer
15 years 10 months ago
The Pie Slider: Combining Advantages of the Real and the Virtual Space
Abstract. The Pie Segment Slider is a novel parameter control interface combining the advantages of tangible input with the customizability of a graphical interface representation....
Alexander Kulik, André Kunert, Christopher ...
125
Voted
TABLETOP
2008
IEEE
15 years 10 months ago
The deformable workspace: A membrane between real and virtual space
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...
Yoshihiro Watanabe, Álvaro Cassinelli, Taka...
IAT
2006
IEEE
15 years 10 months ago
A Labeled Graph Approach to Analyze Organizational Performance
Determining the performance of an organization is a must for both human and multi-agent organizations. The performance analysis enables organizations to uncover unexpected propert...
Mark Hoogendoorn, Jan Treur, Pinar Yolum
ICMCS
2006
IEEE
175views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Bringing the Wiki Collaboration Model to the Tabletop World
We present an interactive workspace that integrates wiki collaboration in knowledge-building activities with face-to-face scenarios like brainstorming or problem solving sessions....
Stefano Baraldi, Alberto Del Bimbo, Alessandro Val...