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» Interactive Protein Manipulation
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SI3D
2003
ACM
15 years 3 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SIGGRAPH
2000
ACM
15 years 2 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
CHI
2002
ACM
15 years 10 months ago
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
This paper introduces a new sensor architecture for making interactive surfaces that are sensitive to human hand and finger gestures. This sensor recognizes multiple hand position...
Jun Rekimoto
INTERACT
2003
14 years 11 months ago
Proximal Interactions: A Direct Manipulation Technique for Wireless Networking
As a number of networked digital devices are ubiquitously used, control of inter-device communications becomes a complicated task. People can no longer keep track of all the device...
Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haru...
INFOVIS
2002
IEEE
15 years 2 months ago
InterRing: An Interactive Tool for Visually Navigating and Manipulating Hierarchical Structures
Radial, space-filling (RSF) techniques for hierarchy visualization have several advantages over traditional node-link diagrams, including the ability to efficiently use the disp...
Jing Yang, Matthew O. Ward, Elke A. Rundensteiner