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TOG
2002
130views more  TOG 2002»
15 years 11 days ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
106
Voted
FCSC
2008
104views more  FCSC 2008»
15 years 24 days ago
On automatic verification of self-stabilizing population protocols
The population protocol model [2] has emerged as an elegant computation paradigm for describing mobile ad hoc networks, consisting of a number of mobile nodes that interact with e...
Jun Pang, Zhengqin Luo, Yuxin Deng
IAT
2008
IEEE
15 years 7 months ago
An Agent Modeling Language Implementing Protocols through Capabilities
In this paper we present how to use the Agent MOdeling LAnguage (AMOLA) to define agent interaction protocols and how to integrate these in an agent model. AMOLA provides the synt...
Nikolaos I. Spanoudakis, Pavlos Moraitis
CORR
2008
Springer
115views Education» more  CORR 2008»
15 years 1 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...
SIGCOMM
1995
ACM
15 years 4 months ago
Log-Based Receiver-Reliable Multicast for Distributed Interactive Simulation
Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to transmit terrain and environmental updates in dis...
Hugh W. Holbrook, Sandeep K. Singhal, David R. Che...