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» Interactive Protocols on the Reals
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CHI
2009
ACM
16 years 1 months ago
HCI for the real world
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Nicholas Knouf
84
Voted
CHI
2008
ACM
16 years 1 months ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
CHI
2004
ACM
16 years 1 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
118
Voted
ICCV
2007
IEEE
15 years 7 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
122
Voted
ARTQOS
2003
Springer
15 years 6 months ago
Calculating End-to-End Queuing Delay for Real-Time Services on an IP Network
A crucial factor for real-time (interactive) services is the end-to-end delay experienced by the application. The contribution resulting from the queuing delay induced by the netwo...
Robert E. Kooij, Olav N. Østerbø, J....