Sciweavers

3938 search results - page 138 / 788
» Interactive Protocols on the Reals
Sort
View
120
Voted
CGF
2010
129views more  CGF 2010»
14 years 10 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ICCV
2011
IEEE
14 years 25 days ago
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
HUC
2011
Springer
14 years 14 days ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
ICRA
2007
IEEE
133views Robotics» more  ICRA 2007»
15 years 7 months ago
A visual bag of words method for interactive qualitative localization and mapping
— Localization for low cost humanoid or animal-like personal robots has to rely on cheap sensors and has to be robust to user manipulations of the robot. We present a visual loca...
David Filliat
WDAG
2007
Springer
79views Algorithms» more  WDAG 2007»
15 years 7 months ago
A Simple Population Protocol for Fast Robust Approximate Majority
We describe and analyze a 3-state one-way population protocol to compute approximate majority in the model in which pairs of agents are drawn uniformly at random to interact. Given...
Dana Angluin, James Aspnes, David Eisenstat