Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
We present an image-based rendering technique to accelerate surfaces rendering from volume data. We cache the fully volume rendered image (called keyview) and use it to generate n...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...