A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-andkeyboard interaction, these systems usually require users to draw fi...
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...