Sciweavers

433 search results - page 37 / 87
» Interactive Rendering of Dynamic Geometry
Sort
View
74
Voted
SIGGRAPH
2000
ACM
15 years 2 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
DAGSTUHL
2011
13 years 9 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
VISUALIZATION
2003
IEEE
15 years 3 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
KDD
2008
ACM
138views Data Mining» more  KDD 2008»
15 years 10 months ago
A visual-analytic toolkit for dynamic interaction graphs
In this article we describe a visual-analytic tool for the interrogation of evolving interaction network data such as those found in social, bibliometric, WWW and biological appli...
Xintian Yang, Sitaram Asur, Srinivasan Parthasarat...
87
Voted
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao