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» Interactive Rendering of Dynamic Geometry
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62
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CVPR
2007
IEEE
15 years 11 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
95
Voted
SI3D
2006
ACM
15 years 3 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
73
Voted
IMR
2004
Springer
15 years 3 months ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
CGA
2008
14 years 9 months ago
Virtual Classroom Extension for Effective Distance Education
We present the design, implementation, and initial results of a system for remote lecture attendance based on extending on-campus classrooms to accommodate remotely located studen...
Radu Dondera, Chun Jia, Voicu Popescu, Cristina Ni...
SIGGRAPH
1996
ACM
15 years 1 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy