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» Interactive Rendering of Dynamic Geometry
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80
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TOG
2008
174views more  TOG 2008»
14 years 9 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
RT
2001
Springer
15 years 2 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
86
Voted
VISUALIZATION
2002
IEEE
15 years 2 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
123
Voted
CGF
2010
165views more  CGF 2010»
14 years 6 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
VISUALIZATION
2005
IEEE
15 years 3 months ago
VolumeShop: An Interactive System for Direct Volume Illustration
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the fun...
Stefan Bruckner, M. Eduard Gröller