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» Interactive Rendering of Globally Illuminated Glossy Scenes
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RT
2004
Springer
15 years 2 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
CGF
2005
111views more  CGF 2005»
14 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
PG
2007
IEEE
15 years 3 months ago
Lighting Details Preserving Photon Density Estimation
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lighting function. Therefore, most photon density estimation methods have been us...
Robert Herzog, Hans-Peter Seidel
RT
2000
Springer
15 years 1 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
SIGGRAPH
1994
ACM
15 years 1 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume