In this paper, we propose an image-based approach to synthesize a novel view image for mixed reality (MR) systems. Theoretically, the image- based method is good for synthesizing ...
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possib...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...