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CHI
2005
ACM
16 years 3 months ago
Snap-and-go: helping users align objects without the modality of traditional snapping
Snapping is a widely used technique that helps users position graphical objects precisely, e.g., to align them with a grid or other graphical objects. Unfortunately, whenever user...
Patrick Baudisch, Edward Cutrell, Ken Hinckley, Ad...
HAPTICS
2005
IEEE
15 years 8 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
EGH
2003
Springer
15 years 8 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
APCHI
1998
IEEE
15 years 7 months ago
Mixed Task Domain Representation in VR-DIS
Direct manipulation interfaces are characterised according to the representation of the task domain: the domain objects and the effect of user operations on those objects. In the ...
M. K. D. Coomans, H. H. Achten
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 6 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...