In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...
This paper introduces and presents a solution to the “Escherization” problem: given a closed figure in the plane, find a new closed figure that is similar to the original a...
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
Providing methods to support semantic interaction with growing volumes of video data is an increasingly important challenge for data mining. To this end, there has been some succes...