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» Interactive Rendering with Real-World Illumination
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SIGGRAPH
2003
ACM
15 years 5 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
RT
2004
Springer
15 years 5 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
PG
2007
IEEE
15 years 6 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
SIGGRAPH
1998
ACM
15 years 4 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
ECSCW
2003
15 years 1 months ago
Informing the Development of Calendar Systems for Domestic Use
This paper contributes to the design of Groupware Calendar Systems (GCSs) for use in domestic life. We consider a number of ethnographic studies of calendar use in domestic circums...
Andy Crabtree, Terry Hemmings, Tom Rodden, John A....