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CHI
2005
ACM
16 years 8 days ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2004
ACM
16 years 7 days ago
a CAPpella: programming by demonstration of context-aware applications
Context-aware applications are applications that implicitly take their context of use into account by adapting to changes in a user's activities and environments. No one has ...
Anind K. Dey, Raffay Hamid, Chris Beckmann, Ian Li...
CHI
2003
ACM
16 years 7 days ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson
CHI
2003
ACM
16 years 7 days ago
A fisheye calendar interface for PDAs: providing overviews for small displays
Calendar applications for small handheld devices such as PDAs are growing in popularity. This led us to develop FishCal, a novel calendar interface for PDAs. It supports users in ...
Benjamin B. Bederson, Aaron Clamage, Mary Czerwins...
IUI
2009
ACM
15 years 8 months ago
Designing user interface adaptation rules with T: XML
The specification of model adaptation and generation rules is a topic of great interest for the user interface development community, since there are more and more approaches supp...
Víctor López-Jaquero, Francisco Mont...