—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
Understanding hand and body gestures is a part of a wide spectrum of current research in computer vision and Human-Computer Interaction. A part of this can be the recognition of m...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
High-level generative models provide elegant descriptions of videos and are commonly used as the inference framework in many unsupervised motion segmentation schemes. However, app...