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CHI
2005
ACM
16 years 3 months ago
A framework for building reality-based interfaces for wireless-grid applications
The pervasive adoption of wireless technologies is creating a growing demand for seamless interaction with wireless services. By sharing resources across devices such as PDA'...
Orit Shaer
ACMACE
2009
ACM
15 years 10 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
IV
2008
IEEE
136views Visualization» more  IV 2008»
15 years 9 months ago
Visual Presentation Challenges for Mobile Spatial Applications: Three Case Studies
Using mobile devices for exploring and interacting with the user’s physical environment is among the most promising candidates for commercially successful future telecommunicati...
Peter Fröhlich, Matthias Baldauf, Peter Reich...
164
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HUC
2010
Springer
15 years 1 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
PLDI
2006
ACM
15 years 9 months ago
Context-sensitive domain-independent algorithm composition and selection
Progressing beyond the productivity of present-day languages appears to require using domain-specific knowledge. Domain-specific languages and libraries (DSLs) proliferate, but ...
Troy A. Johnson, Rudolf Eigenmann