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AIIDE
2007
15 years 6 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AUSDM
2008
Springer
227views Data Mining» more  AUSDM 2008»
15 years 6 months ago
Exploratory Mining over Organisational Communications Data
Exploratory data mining is fundamental to fostering an appreciation of complex datasets. For large and continuously growing datasets, such as obtained by regular sampling of an or...
Alan Allwright, John F. Roddick
IE
2007
15 years 5 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
LREC
2010
132views Education» more  LREC 2010»
15 years 5 months ago
The NOMCO Multimodal Nordic Resource - Goals and Characteristics
This paper presents the multimodal corpora that are being collected and annotated in the Nordic NOMCO project. The corpora will be used to study communicative phenomena such as fe...
Patrizia Paggio, Jens Allwood, Elisabeth Ahlsen, K...
ICONIP
2008
15 years 5 months ago
An Integrated System for Incremental Learning of Multiple Visual Categories
Abstract. We present a biologically inspired vision system able to incrementally learn multiple visual categories by interactively presenting several hand-held objects. The overall...
Stephan Kirstein, Heiko Wersing, Horst-Michael Gro...