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WSCG
2004
121views more  WSCG 2004»
14 years 11 months ago
User-Centric Transfer Function Specification in Augmented Reality
The quality of a 3D volume visualization heavily depends on a representative transfer function which is responsible for mapping the original density values to color and opacity. F...
Bernhard Reitinger, Christopher Zach, Alexander Bo...
ECIS
2000
14 years 11 months ago
The Extensible Markup Language - New Opportunities in the Area of EDI
: Only about 5% of the companies which could profit from EDI actually use it. The main reason is that especially small and medium-sized enterprises (SMEs) try to avoid the consider...
Tim Weitzel, Frank Ladner, Peter Buxmann
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
GRAPHICSINTERFACE
2000
14 years 11 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
GRAPHICSINTERFACE
2000
14 years 11 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax