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ICIP
2003
IEEE
16 years 1 months ago
Object-based video compression scheme with optimal bit allocation among shape, motion and texture
In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-b...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
IROS
2008
IEEE
258views Robotics» more  IROS 2008»
15 years 6 months ago
3D active appearance model for aligning faces in 2D images
Abstract— Perceiving human faces is one of the most important functions for human robot interaction. The active appearance model (AAM) is a statistical approach that models the s...
Chun-Wei Chen, Chieh-Chih Wang
ICIAR
2010
Springer
15 years 4 months ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick
CHI
2003
ACM
15 years 3 months ago
Emotional interaction
This paper discusses the association of emotions as an underlying component of everyday human-computer interaction. It presents the ongoing work in the design of an experiment to ...
Pedro Branco
CGF
2010
163views more  CGF 2010»
14 years 12 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...