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CVGIP
2007
108views more  CVGIP 2007»
14 years 12 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
CGF
2004
93views more  CGF 2004»
14 years 11 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong
SMA
1993
ACM
124views Solid Modeling» more  SMA 1993»
15 years 4 months ago
Intelligent form feature interaction management in a cellular modeling scheme
Form features present a rather attractive building block in computer-aided design environments for a variety of applications, providing the embodiment of engineering semantics in ...
Rafael Bidarra, José Carlos Teixeira
SIGGRAPH
1991
ACM
15 years 3 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
GIS
2008
ACM
15 years 29 days ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding