We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
We describe the results of a set of evolutionary experiments in which a simulated robotic arm provided with a two-fingered hand has to reach and grasp objects with different shape...
We describe “Belvedere,” a system to support students engaged in critical discussion of science and public policy issues. The design is intended to address cognitive and metac...
Massimo Paolucci, Daniel D. Suthers, Arlene Weiner
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...