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IS4TH
2003
Springer
15 years 7 months ago
Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...
GI
2009
Springer
14 years 11 months ago
Implementation of an effective non-bonded interactions kernel for biomolecular simulations on the Cell processor
Abstract: In biomolecular simulations intensive computations are spent in nonbonded interactions kernels, i.e., electrostatic interactions. Therefore this part can be considered as...
Horacio Emilio Pérez Sánchez, Wolfga...
WSC
1998
15 years 3 months ago
Interactive Implementation of Optimal Simulation Experiment Designs
An attractive feature of many simulation packages is their availability on desktop computers and their potential for allowing the user to run a simulation model under different co...
Russell C. H. Cheng, John D. Lamb
ICCBR
2003
Springer
15 years 7 months ago
Using Case-Based Reasoning to Overcome High Computing Cost Interactive Simulations
Abstract. This paper describes an innovative usage of Case-Based Reasoning to reduce the high computing cost derived from running large interactive simulation scenarios within the ...
Javier Vázquez-Salceda, Miquel Sànch...
HRI
2009
ACM
15 years 8 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...