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HCI
2011
14 years 1 months ago
Modeling Pharmacokinetics and Pharmacodynamics on a Mobile Device to Help Caffeine Users
We introduce a mobile device application that displays key information about caffeine: the pharmacokinetics (time course of drug levels) and pharmacodynamics (the effects of caffei...
Frank E. Ritter, Kuo-Chuan (Martin) Yeh
HUC
2011
Springer
13 years 9 months ago
Haptic reassurance in the pitch black for an immersive theatre experience
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindness’, through enabling both sighted and blind members to experience a simila...
Janet van der Linden, Yvonne Rogers, Maria Oshodi,...
HUC
2011
Springer
13 years 9 months ago
Understanding my data, myself: supporting self-reflection with ubicomp technologies
We live in a world where many kinds of data about us can be collected and more will be collected as Ubicomp technologies mature. People reflect on this data using different tools ...
Ian Li, Anind K. Dey, Jodi Forlizzi
SI3D
2009
ACM
15 years 5 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
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