The labor intensive aspects of simulation development and maintenance make exploration of reuse essential. However, reuse is generally difficult to achieve in practice due to infl...
Joseph C. Carnahan, Paul F. Reynolds Jr., David C....
We present a technique for the illustrative rendering of 3D line data at interactive frame rates. We create depth-dependent halos around lines to emphasize tight line bundles while...
Maarten H. Everts, Henk Bekker, Jos B.T.M. Roerd...
I am creating a new programming language and editor that is aimed towards authoring interactive behaviors. This language is intended to allow more interaction designers to write t...