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ACS
2004
14 years 9 months ago
A Categorical Approach to Threshold Agent Networks
Threshold agent networks (TANs) constitute a discretized modification of threshold (also known as neural) networks that are appropriate for modeling computer simulations. In this p...
George Voutsadakis
62
Voted
CGF
2000
91views more  CGF 2000»
14 years 9 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
92
Voted
JSAC
2010
120views more  JSAC 2010»
14 years 8 months ago
A simple and scalable algorithm for alignment in broadcast networks
We consider the problem of coordinating a group of mobile nodes communicating through a wireless medium. The objective of the network is the alignment of all the nodes towards a c...
Roberto Pagliari, Mehmet E. Yildiz, Shrut Kirti, K...
TOG
2010
142views more  TOG 2010»
14 years 4 months ago
Free-flowing granular materials with two-way solid coupling
We present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a gran...
Rahul Narain, Abhinav Golas, Ming C. Lin
IUI
2004
ACM
15 years 3 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...