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98
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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 11 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
87
Voted
SIGGRAPH
1987
ACM
15 years 4 months ago
Flocks, herds and schools: A distributed behavioral model
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rar...
Craig W. Reynolds
111
Voted
HCI
2007
15 years 2 months ago
Interactive Haptic Rendering of High-Resolution Deformable Objects
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
CGF
2005
107views more  CGF 2005»
15 years 20 days ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
114
Voted
CGF
2004
203views more  CGF 2004»
15 years 19 days ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski