Sciweavers

2917 search results - page 209 / 584
» Interactive Simulation of Fire
Sort
View
CGI
2006
IEEE
15 years 9 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
MOBICOM
2006
ACM
15 years 9 months ago
VanetMobiSim: generating realistic mobility patterns for VANETs
In this paper, we present and describe VanetMobiSim, a generator of realistic vehicular movement traces for telecommunication networks simulators. VanetMobiSim mobility descriptio...
Jérôme Härri, Fethi Filali, Chri...
GRAPHICSINTERFACE
2001
15 years 4 months ago
Surface Aging by Impacts
We present a novel aging technique that simulates the deformation of an object caused by repetitive impacts over long periods of time. Our semi-automatic system deteriorates the s...
Eric Paquette, Pierre Poulin, George Drettakis
104
Voted
WSC
2004
15 years 4 months ago
A New Method to Determine the Tool Count of a Semiconductor Factory Using FabSim
Tool count optimization is mandatory for an efficiently organized semiconductor factory. This paper describes an efficient heuristic to determine the tool count using the compact ...
Holger Vogt
CHI
2004
ACM
16 years 3 months ago
Single-handed interaction techniques for multiple pressure-sensitive strips
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
Gábor Blaskó, Steven Feiner