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CSCW
2000
ACM
15 years 7 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
157
Voted
AVSS
2009
IEEE
15 years 6 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
EXPERT
2010
145views more  EXPERT 2010»
15 years 21 days ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
136
Voted
ICC
2007
IEEE
125views Communications» more  ICC 2007»
15 years 9 months ago
A Delay-Bounded Dynamic Interactive Power Control Algorithm for VANETs
— To enable real-time and robust message delivery, the highly mobile Vehicular Ad Hoc Networks (VANETs) call for comprehensive investigation on the dynamic power control effects ...
Chunxiao Chigan, Jialiang Li
TABLETOP
2007
IEEE
15 years 9 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson