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170
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TSMC
2010
14 years 10 months ago
Attack and Flee: Game-Theory-Based Analysis on Interactions Among Nodes in MANETs
In mobile ad hoc networks, nodes have the inherent ability to move. Aside from conducting attacks to maximize their utility and cooperating with regular nodes to deceive them, mali...
Feng Li, Yinying Yang, Jie Wu
VC
2010
197views more  VC 2010»
14 years 10 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
149
Voted
ECBS
2011
IEEE
197views Hardware» more  ECBS 2011»
14 years 3 months ago
Finding Interaction Faults Adaptively Using Distance-Based Strategies
Abstract—Software systems are typically large and exhaustive testing of all possible input parameters is usually not feasible. Testers select tests that they anticipate may catch...
Renée C. Bryce, Charles J. Colbourn, D. Ric...
KDD
2006
ACM
176views Data Mining» more  KDD 2006»
16 years 3 months ago
A framework for analysis of dynamic social networks
Finding patterns of social interaction within a population has wide-ranging applications including: disease modeling, cultural and information transmission, and behavioral ecology...
Tanya Y. Berger-Wolf, Jared Saia
127
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ECAL
2007
Springer
15 years 9 months ago
Minimal Agency Detection of Embodied Agents
Agency detection is studied in a simple simulated model with embodied agents. Psychological experiments such as double TV-monitor experiments and perceptual crossing show the centr...
Hiroyuki Iizuka, Ezequiel A. Di Paolo