Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Protos is a popular tool for business process modelling used in more than 1500 organizations. It has a built-in Petri-net-based simulation engine which shows key performance indica...
Florian Gottschalk, Wil M. P. van der Aalst, Moniq...
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
Turing first theorized that many biological patterns arise through the processes of reaction and diffusion [1]. Subsequently, reaction-diffusion systems have been studied in ma...