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ATAL
2008
Springer
15 years 5 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
IJVR
2006
178views more  IJVR 2006»
15 years 3 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
STTT
2008
124views more  STTT 2008»
15 years 3 months ago
Protos2CPN: using colored Petri nets for configuring and testing business processes
Protos is a popular tool for business process modelling used in more than 1500 organizations. It has a built-in Petri-net-based simulation engine which shows key performance indica...
Florian Gottschalk, Wil M. P. van der Aalst, Moniq...
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TOG
2008
101views more  TOG 2008»
15 years 3 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
JVCA
2007
78views more  JVCA 2007»
15 years 3 months ago
Stable advection-reaction-diffusion with arbitrary anisotropy
Turing first theorized that many biological patterns arise through the processes of reaction and diffusion [1]. Subsequently, reaction-diffusion systems have been studied in ma...
Theodore Kim, Ming C. Lin