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PRESENCE
1998
112views more  PRESENCE 1998»
15 years 3 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
114
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TKDE
2002
115views more  TKDE 2002»
15 years 3 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
133
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TOG
2002
114views more  TOG 2002»
15 years 3 months ago
A procedural approach to authoring solid models
We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes....
Barbara Cutler, Julie Dorsey, Leonard McMillan, Ma...
115
Voted
CORR
2010
Springer
132views Education» more  CORR 2010»
15 years 1 months ago
Integrating digital human modeling into virtual environment for ergonomic oriented design
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the ...
Liang Ma, Damien Chablat, Fouad Bennis, Bo Hu, Wei...
ISM
2006
IEEE
125views Multimedia» more  ISM 2006»
15 years 9 months ago
Chalklets: Developing Applications for a Board Environment
This paper presents a framework for interactive applications running in a lecture recording system using the board as interface metaphor. A number of such applications, called Cha...
Lars Knipping, Marcus Liwicki